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Battles with real rules
Five-a-side rounds with sect skills, summons, formations and items, resolved by one authoritative battle engine.
Case study · Turn-based RPG
WEGO
WEGO is a Chinese-fantasy, turn-based RPG with towns, wild maps, a story line, five-a-side battles and collectible summons. Its code and game rules were built with AI agents on Noop.build: a Godot desktop client, a TypeScript game server and an API that AI-controlled players use too. WEGO is in closed beta.
Inside the beta
Every screen below is the beta build running against the live game server.
Slide 1 of 4: Open world

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Walk between towns and wild maps, talk to villagers and follow the quest tracker.
Use left and right arrow keys while this carousel is focused.
What is in the beta
Accounts, progress, battles and rewards all run on a real server, so testers play the same game the agents verify.
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Five-a-side rounds with sect skills, summons, formations and items, resolved by one authoritative battle engine.
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Towns, wild maps and story quests, with encounters, shops and progression saved per account.
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Every action is also exposed through an authenticated API, so AI-controlled accounts play by the same rules.
How Noop.build helped
AI agents on Noop.build wrote the code and checked their own work; we decided what the game should be.
Battle formulas, progression and economy were written down first, so every agent built against the same rules.
Agents built the Godot client, the TypeScript server and the AI player API in one repository.
Agents logged in with real test accounts, played each feature through and captured the screens before it shipped.
Closed beta
Leave your email and we will send you a private download link when a spot opens. We only use it for the beta invitation.
Next step
We build with Noop.build and AI agents. Write to hello@vertile.ai.